Potato
Defend against the never-ending horde of enemies, get as high of a score as you can.
Spacebar to shoot
Esc to pause
Built it wrong so needs to be Fullscreen or UI will be squeezed together and click again after pressing play to lock the mouse.
Comments
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Nice one!
Thankssss, I really liked playing ur game as well :)
This is a great game and especially extraordinary for a game jam. Really impressive, good job and good luck!!!
Some feedback:
I love how you can't move, that makes this game unique as well as the color scheme and the vibrancy.
As with almost any game I have played in this jam, I would love to see this game implementing a local and a global leader board. Right now the game isn't very competitive and I think that with a leader board people would try to compete to get their names on their!
Another thing I was thinking about was how FreezDev was looking for your game. Freeze forgot the name of your game and I think this was largely due to the fact that your game doesn't have a cover image. A cover image would make the game easy to find and be memorable.
Another small thing that you can do is fix the clamps on the camera. right now you are able to look through your body and its kinda weird. Maybe you can just lessen the angle at which you can look through.
I understand that you are trying to make this game hard from not giving clues when people sneak up on you, but after a while it got annoying. Maybe, almost right before the enemy is behind you or something play a tone like tun tun or something. I think it will keep the intergerty of the game and hardly change anything because it would be really hard to react to it anyways while still alerting the user. Maybe this could be 3d sound and you could tell where it is coming from?
I also think that when you die and the starting UI is a bit clunky. Not to say that each individual part looks great, but I think that it should be lessened a bit. Another thing to note is that it looks GREAT IN FULL SCREEN MODE. I think the easiest solution to this is to probably make is so that it is scaled based on the size of the screen. Their is a way to do this, I think its something like "Maintain Aspect Ratio"
Even before I uploaded the game I knew that there were a bunchhh of developments I could do to improve the game but getting it to this stage took a lot longer than I originally thought because a lot of what I needed to do was completely new to me (creating a blender character, animations, importing in my assets, creating an AI just to name a few). I was hoping to get to this stage around 2 days ago so these past 2 days could be used to make a lot of aspects of the game more smoother (camera constraint so you can't see inside yourself, UI in general after building the game in WebGL) and add more little bits to make the game more enjoyable (quiet footsteps from the enemies which serve as an indicator for the player once the enemy is close enough, a running animation + greater speed if enemy gets to the straight path leading up to the player, local & global leaderboards once I make it so the game gets progressively harder). May or may not continue developing this game depending on if enough people want me to xD
this is one of my favorites in the jam
Appreciate it, urs is amazinggg too
10/10 game.
Would recommend for endless fun!